PvP and Duels

Sir589 14.11.2026 19:45 6 sections

World PvP

  • Players can attack each other in the open world.
  • PvP is disabled in residences – you are safe on your own land.
  • After being hit by a player, flying is disabled for 10 seconds.
  • PvP is disabled for everyone by default. Players can only fight each other if both have enabled /pvp on. PvP is completely disabled at spawn and in the mining world.
  • /pvp off disables PvP – nobody can attack you, and you cannot attack anyone. /pvp on enables it again. You can only disable it at least 2 minutes after the previous deactivation and 5 minutes after combat.

Combat

As soon as a player hits you (or you hit them), both of you enter combat for 30 seconds – the countdown appears above the hotbar. Combat ends 30 seconds after the last hit, or immediately when you kill your opponent.

  • Do not disconnect – disconnecting during combat means death, and your items will remain on the ground.
  • Commands (except messages), teleportation and switching /pvp are disabled.
  • Ender pearls have a 15-second cooldown during combat.

PvP Arena

A large circular arena with stands. PvP is enabled on the battlefield, and anyone who falls loses their items. The stands are safe – you can simply watch.

  • You can enter the battlefield only with PvP enabled (/pvp on).
  • Ender pearls, chorus fruit and teleportation do not work in the arena – use the gate to leave.

💡 Tip: Want to fight someone without risking your items? Use a duel.

Duels (/duel)

A duel is a one-on-one fight in an arena. After the fight, both players return to where they were standing.

  1. Type /duel <player>.
  2. In the window, select your gear – one of the 6 kits or your own gear –, an arena (or leave it random), and you can enable a item wager. Then click the green button.
  3. The other player accepts the challenge with /duel accept <player> or declines it with /duel deny <player>.

Kits: Netherite, SMP, Diamond, Classic, Archer and Potions. Both players receive the same gear, while your own items are safely stored until the duel ends.

Custom gear: You fight with whatever you have with you. After the duel, everything is returned – including durability and consumed food (except for items you wagered).

During a duel, commands, dropping items, pearls and escaping the arena are disabled. After the fight, both players return to where they were standing.

Arenas: Colosseum, Nether, Viking, Jungle and Dojo.

Wagers

  • Money: /duel <player> <amount>, for example /duel Pepa 10000 – the wager is deducted from both players when the duel starts, the winner takes both amounts, and the server keeps 5% of the winnings.
  • Items: Enable this in the challenge window, both players deposit their items, and the winner takes them all.

Additional Commands

  • /duel stats – your wins and losses
  • /duel top – leaderboard of the best duelists

ℹ️ PvP Gear: Items from crates have enchantments mainly designed for fighting other players – Lifesteal, Double Strike, Armored, Tank… More information in the article Enchantments, Seals and Sets.