PvP and Duels
World PvP
- Players can attack each other in the open world.
- PvP is disabled in residences – you are safe on your own land.
- After being hit by a player, flying is disabled for 10 seconds.
- PvP is disabled for everyone by default. Players can only fight each other if both have enabled
/pvp on. PvP is completely disabled at spawn and in the mining world. /pvp offdisables PvP – nobody can attack you, and you cannot attack anyone./pvp onenables it again. You can only disable it at least 2 minutes after the previous deactivation and 5 minutes after combat.
Combat
As soon as a player hits you (or you hit them), both of you enter combat for 30 seconds – the countdown appears above the hotbar. Combat ends 30 seconds after the last hit, or immediately when you kill your opponent.
- Do not disconnect – disconnecting during combat means death, and your items will remain on the ground.
- Commands (except messages), teleportation and switching
/pvpare disabled. - Ender pearls have a 15-second cooldown during combat.
PvP Arena
A large circular arena with stands. PvP is enabled on the battlefield, and anyone who falls loses their items. The stands are safe – you can simply watch.
- You can enter the battlefield only with PvP enabled (
/pvp on). - Ender pearls, chorus fruit and teleportation do not work in the arena – use the gate to leave.
💡 Tip: Want to fight someone without risking your items? Use a duel.
Duels (/duel)
A duel is a one-on-one fight in an arena. After the fight, both players return to where they were standing.
- Type
/duel <player>. - In the window, select your gear – one of the 6 kits or your own gear –, an arena (or leave it random), and you can enable a item wager. Then click the green button.
- The other player accepts the challenge with
/duel accept <player>or declines it with/duel deny <player>.
Kits: Netherite, SMP, Diamond, Classic, Archer and Potions. Both players receive the same gear, while your own items are safely stored until the duel ends.
Custom gear: You fight with whatever you have with you. After the duel, everything is returned – including durability and consumed food (except for items you wagered).
During a duel, commands, dropping items, pearls and escaping the arena are disabled. After the fight, both players return to where they were standing.
Arenas: Colosseum, Nether, Viking, Jungle and Dojo.
Wagers
- Money:
/duel <player> <amount>, for example/duel Pepa 10000– the wager is deducted from both players when the duel starts, the winner takes both amounts, and the server keeps 5% of the winnings. - Items: Enable this in the challenge window, both players deposit their items, and the winner takes them all.
Additional Commands
/duel stats– your wins and losses/duel top– leaderboard of the best duelists
ℹ️ PvP Gear: Items from crates have enchantments mainly designed for fighting other players – Lifesteal, Double Strike, Armored, Tank… More information in the article Enchantments, Seals and Sets.